Mar 06, 2007, 06:44 PM // 18:44 | #1 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Running...
I'm toying with the idea of making a runner, so does anyone have a list of common runs (e.g. Where to start off from, how much to charge for it and where it ends?). I know the basic ones like Lornar's Pass, but I want to have a look at all of them.
P.S. Does anybody know how many characters including spaces you are allowed in a characters' name, because I'm too lazy to find out |
Mar 06, 2007, 06:58 PM // 18:58 | #2 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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www.guildwiki.org
http://gw.gamewikis.org/wiki/Run is a great place to start looking Some of the more common Runs in Tyria are to Droks TOA Reverse from LA to Ascalon Full Desert Tours Sanctum Cay As well as a run around the Southern Shiverpeaks Last edited by Coridan; Mar 06, 2007 at 07:01 PM // 19:01.. |
Mar 06, 2007, 07:29 PM // 19:29 | #3 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Oooh! Thank you!!!
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Mar 06, 2007, 07:44 PM // 19:44 | #4 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Lunar Templars
Profession: Me/A
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For Europe and the Americas, name may contain no more than 19 characters.
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Mar 06, 2007, 07:49 PM // 19:49 | #5 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Thank you.
P.S. Are there any good running builds that might be useful? |
Mar 06, 2007, 08:03 PM // 20:03 | #6 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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do a quick search on this site or on the wiki site for builds...or running builds and i am sure one will pop up
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Mar 06, 2007, 08:08 PM // 20:08 | #7 |
Academy Page
Join Date: Feb 2007
Profession: E/Me
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Okay! I'll see what I can find
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Mar 06, 2007, 09:56 PM // 21:56 | #8 |
Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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The build I use
R/Mo Expertise: 12+3+1 Healing Prayers: 12 [skill]Escape[/skill][skill]Zojun's Haste[/skill][skill]Dodge[/skill][skill]Healing Breeze[/skill][skill]Heal Area[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Mending[/skill] This is a fairly old running build that you can find on wiki (it was updated when NF came out due to Mending Touch), but I probably use this running build 95% of the time when running. I do runs ALL the time from Ascalon to Sanctum Cay (and anywhere in between), desert runs, mission runs, etc. etc. etc. I will use it to run around if I am in Factions or Nightfall as well especially if I am mapping for cartographer title. I don't think once I have had any problems with the build. You have to have an idea on the area you are running though, because one of the cons is that enchantment removal hurts. Definitely not something you want to use with a mob of Mesmers. That is why I don't use this build for Droks and a few selected places in the Southern Shiverpeaks due to really heavy enchantment removal. There are other builds for that. For areas like that, I'll usually will run a Sin build with Shadow Form or something else. Just have to learn the spawns and movements. For other things like Spider Runs, that is a completely different story. It is definitely not the best build out there, but I think its pretty solid for typical running use. |
Mar 07, 2007, 12:52 AM // 00:52 | #9 |
Jungle Guide
Join Date: Feb 2007
Location: Montreal
Guild: [CDDR]
Profession: R/
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Prices for runs aren't fixed and tend to fluctuate a lot depending onn availability and demand. For run pricing, i suggest you rely on an average of what people are advertising for.
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